Jadedragon00—July 15, 2015
Ok, Let me first establish I am a HUGE Godzilla fan. I have EVERY film, and I have played SEVERAL of the Godzilla games in the past. So I will accept perhaps I am a bit biased in my review but I think considering the harsh reviews I have read on other sites, I think its needed. 1) Yes, this game is not a graphical marvel, but as the Developers stated, it was not supposed to be (to a point) On Next Gen consoles this game looks amazing, same with prior gen consoles. What they tried to do was capture the look of the FILMS and translate it into the game. I think both visually and auditorially (sound) they NAILED it. Its nostalgia to a capital T. If your looking for the Next evolution in gaming, this is not it. But that's not a reason to avoid this game. 2) No, if you are a fan of the past Godzilla fighting games (Monsters Melee, Save the Earth, or Unleashed) this is not quite in the same vain. The aim was not for fast paced fighting, it was to capture the essence of the old films and achieve a more cinematic view, one I think they also captured. The character roster, while impressive to be sure, certainly leaves much to be desired (perhaps they will add more in DLC, but I am not sure). If your used to seeing almost all the monsters from the films, this is more like, they chose the Fan favorites from the list and threw them in. Still I think the roster is fair enough all things considered and they DID include many of the ones that mattered. 3) PS4 Version is superior, period. Why? Simply because you can only play as the other monsters IN that version. From what I have come to understand is that the PS3 version only allows for Godzilla to be a playable character. (not sure why but perhaps they will update it in the future) 4) The controls are probably the only thing I will accept, when it comes to harsh criticisms, frankly they are wonky to say the least, requiring both Back bumpers and the analogue sticks to move and rotate the screen and character. STILL I think after a while you will not be bothered by it, as I have come to. It just takes practice like anything else. However I certainly would have liked a different control scheme. 5) In summary, this is what many have claimed it to be, a Godzilla Fan Service game. However that does not make this a bad game, I think if anything considering the amount of detail they put into the visuals and the sound design and even down to the DETAILS of the characters themselves, (I mean even the sounds of the footsteps and roars of the monsters match the films, just listen to Mechagodzilla!) I think any fan of Godzilla should get this game, because frankly its the closest thing to a TRUE Godzilla game we have been waiting for, we have gotten in a long time. I would recommend this to all who are fans of the King of All Monsters! Read more
Old man—October 4, 2018
Good game that could have been better but for what I paid I’m not complaining to much. The game is pretty much repetitive doing the same story line over and over again in story mode, however I’ve never really tried the multiplayer part because it didn’t look interesting. If you’re a Godzilla fan who just wants too stomp through a boxed in city too get your fun factor on playing your favorite monsters then it’s fairly entertaining. You pretty much stomp through stages to unlock monsters and collect kaiju history and bonus materials too level and unlock your monsters abilities. When I say it could have been better with open cities instead of a boxed in area. The fights are done on timers and you have too move fast in order too collect data and materials. You’ll find yourself playing the same level because enemy monsters that you need too beat in order to get certain materials don’t always spawn during the stages. I believe it’s a total of 9 stages in which you start the game level over with either the current monster or choose one you’ve unlocked. Pretty much all of the classic monsters are in the game including Godzilla 2014 which is a free add on download. I keep hoping they release a King Kong add on considering they’re making a Godzilla vrs King Kong movie sometime in 2020. Only buy this if you’re a collector seeking to add to your collection. I really don’t think you’ll enjoy this as much if you’ve never grown up to the older generation Godzilla movies. Read more
N. Cigic—July 25, 2015
After seeing a lot of the negative reviews, I figured I'd do one of my own. I've played most of the Godzilla games, going back to Godzilla: Monster of Monsters on NES. To me, that game more than any since captured the essence of the Toho movies, and I've always wanted it remade with modern graphics. This was a game my brothers and I grew up renting from the video store every chance we could get! This game is exactly that - you level cities and beat the crap out of Godzilla's cohorts. That's pretty much all you do, but have you seen the movies? People say the game play is repetitive, but I'm not sure what else you'd expect giant monsters to do. I've also seen some complaints about the graphics. Sure, the building destruction isn't movie quality (it's touched up PS3 graphics, whatever), but the monsters, oh the monsters! I was completely blown away with the detail from the moment Godzilla entered the screen. What really impressed me most was one fight I had with King Ghidorah. His lunge attack missed, and I ended up attacking him from behind - very movie-esque. The detail is phenomenal with each of his scales being visible, but when I finally knocked him on his faces, his feet kicked up and you could see the creases in the bottom of his feet. OH MY DETAILS!!! They've also got almost every monster you'd ever want to play as. I'd say the only two I felt were missing were Titanosaurus and MOGERA, but we can always hope for DLC! The number of levels is a bit limited, with only 4 or 5 different cities and then variations on time of day, but getting to destroy iconic landmarks is pretty awesome. The tutorial culminates with you destroying Tokyo Tower, just like in the original Gojira. You've also got the lightning towers from Mothra vs. Godzilla with Mount Fuji in the background, the Ferris wheel from Godzilla vs. Mothra, the Diet Building in Tokyo (because it can never be destroyed enough), the airport from Godzilla vs. Destroyah, and the industrial complex from Godzilla vs. Mechagodzilla. I've also seen a lot of complaints about the controls, both in terms of settings and lack of blocking/dodging attacks. The control settings are very tank like, with the R1/L1 bumpers turning the monster and the L stick moving forwards, backwards, and strafing. They're very tank like, which seems completely fitting in controlling a giant monster. In terms of no blocking or dodging, again, back to my earlier question - have you seen the source material? Godzilla almost never blocks, so much as takes a beating, roars, and responds in kind. You know what the option in the game is? R1 and L1 at the same time makes you roar and absorb incoming attacks and allows you to interrupt the enemy's combo and return a beating of your own. The monsters move slower than most people would seem to like, but again, it adds to that cinematic feel of the game. The designers ever said it was deliberate to capture the feel of the movies. The game is incredibly faithful to the source material, which is the main reason I gave it 5 stars. The Godzilla Destroy all Monsters games were kind of fun, but they were never honest representations of Godzilla. The monster graphics and moves are spot on with the source material, and the dynamic camera angle really lets you feel like you're playing a movie. The people icons up in the corner are there for a bit of nostalgia, but I usually skip them after having played through a couple times. I can't say I'm as much a fan of them as most other aspects of the game, but once you get to the middle stages of the map the growing frustration and sense of futility in their messages is kind of amusing. Read more