I’m extremely impressed with the SANSUI 34-Inch 240Hz Ultrawide Curved Gaming Monitor. From the moment I set it up, the experience has been fantastic. The ultrawide curved screen creates an incredibly immersive view that makes both gaming and multitasking feel much more engaging. The 240Hz refresh rate is the real highlight. Gameplay feels incredibly smooth and responsive, especially in fast-paced games. Motion is clear with virtually no blur, which gives a real competitive advantage. The colors are vibrant, the contrast is excellent, and the wide screen space is perfect for running multiple windows when working. Build quality is also solid, and the design looks sleek on the desk. Setup was quick and easy, and the monitor worked perfectly right out of the box. Overall, this monitor delivers outstanding performance, smooth visuals, and an immersive ultrawide experience. It’s an amazing value for anyone looking to upgrade their gaming setup. Highly recommended! Read more
I was looking to update my gaming setup to a good, fast, ultrawide gaming monitor for a budget price, when I came across this one which looked to tick more of my boxes: 🗹 240Hz + no/low motion blur + FreeSync, 🗹 ultra wide (at least 21:9), 🗹 curved, & 🗹 HDR support at a significantly lower price ($270 when I bought it) than the competition. At the time I bought it, there were just three, brief reviews of this model that didn’t really answer my questions—which is why I’m writing this one. TL;DR = It's an outstanding value and I would recommending it for anyone on a budget looking for their first gaming monitor because it gets so much right; but… that said, in the end, I returned it for a refund. Read on for why. THE GOOD For the price, the build quality is quite nice; it comes with a sturdy metal stand and the classic black æsthetic looks good. I quite liked the curve (1500R) The panel had zero dead pixels. It’s quite a bit brighter than what I was using—especially in HDR mode. I am extremely sensitive to flicker, but with FreeSync enabled, I experienced zero variable refresh-rate related flicker. [Pro tip: if you notice flicker/strobing with VRR, open your graphics driver settings and cap the FPS to “refresh rate - 2” (e.g., 240 - 2=238), which will force the VRR to always be active. I do this by default.] Traditionally, VA panels have a reputation for motion blur—which rather defeats the purpose of getting a high-refresh rate monitor. Happily though, this monitor really does use one of the new breed of “FastVA” panels. At 240Hz (and using, if I recall correctly, the “dynamic overdrive” setting), the Blur Busters UFO test results were quite impressive: I could clearly see the alien’s pupils and there was only very minimal trailing ghosting. While gaming, I NEVER noticed any motion blur; but… THE NITS There was some motion blur when scrolling black text on a white background: a light grey ghost text was briefly visible. With HDR mode enable, one cannot adjust the brightness; I’d have liked to try turning it down to see if it could make dark colors darker (specifically, in low contrast scenes—in high contrast images, it’s not an issue), and perhaps help mitigate… THE BAD Over the years, I've used a lot of LCD and I've come to expect some backlight bleed (and non-uniformity) with edge lit models, and so I was prepared to see it on this monitor. However, it was the worst I’ve experienced: it was clearly visible not just in dark, low contrast scenes (as expected), but surprisingly, in _bright,_ low contrast scenes, where it imparted a distinct pink glow to the affected areas. [Note: in most games, low contrast scenes aren’t the norm and the backlight bleed was NOT an issue when playing games set in a brightly lit area; however, it was noticeable when the scene was dimly lit.] OTHER THOUGHTS Compared to the 48” 4K@120Hz 16:9 monitor I’d been using, this one has fewer pixels (roughly 8.3 million vs. 5 million), allowing the graphics card (an RX 9070 XT) to reach a noticeably higher FPS. However, save for rather old games, I seldom reached the monitor’s cap [240Hz refresh = max 240 FPS]. I really liked the smoother graphics that the increased refresh rate/FPS enables. Horizontally, they have about the same number of pixels (4K = 3840, UWQHD = 3440) and I didn’t notice the difference. I had this monitor sitting much closer to me, so that from where I was sitting, they looked to have the same physical width. In the game I play the most, I tweaked the field of view settings so that they both displayed (horizontally) the same amount of information. I quite liked the curve on this monitor: it did make it feel more immersive. However, I missed the added height the 4K monitor provided, finding the Sansui’s 1440p felt claustrophobic compared to other one’s increased vertical height at 2160p. When I first set it up, I was quite disappointed by the backlight bleed and immediately thought about returning it. But then I decided to give it a try. I used it for about three days, Then went back to the 4K monitor for a week. Then used this one for another week. When I again went back to the 4K monitor, I felt like I’d given the Sansui a fair shake. I really liked the higher refresh rate, the lack of motion blur (at least when gaming), the curved panel, and the brightness. If I didn’t have the 4K monitor, I’d have kept this one despite the backlight issue. Since my sample size is one, I can’t say if the severity of the backlight bleed I experienced is typical or unusual for this model. [Aside: I purchased this with my own money—though I am an Amazon Vine reviewer, this was NOT a “free review copy.”] Read more