Comics & Manga

Graphic storytelling across comics, manga, and visual novels.

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ComicsMangaGraphic novels

Comics & Manga Books

Girls and Their Comics cover
Literary Criticism2012-11-21

Girls and Their Comics

Finding a Female Voice in Comic Book Narrative

Jacqueline Danziger-Russell

In America, comics and comic books have often been associated with adolescent male fantasy—muscle-bound superheroes and scantily clad women. Nonetheless, comics have also been read and enjoyed by girls. While there have been many strong representations of women throughout their history, the comics of today have evolved and matured, becoming a potent medium in which to explore the female experience, particularly that of girlhood and adolescence. In Girls and Their Comics: Finding a Female Voice in Comic Book Narrative, Jacqueline Danziger-Russell contends that comics have a unique place in the representation of female characters. She discusses the overall history of the comic book, paying special attention to girls’ comics, showing how such works relate to a female point of view. While examining the concept of visual literacy, Danziger-Russell asserts that comics are an excellent space in which the marginalized voices of girls may be expressed. This volume also includes a chapter on manga (Japanese comics), which explains the genesis of girls’ comics in Japan and their popularity with girls in the United States. Including interviews with librarians, comic creators, and girls who read comics and manga, Girls and Their Comics is an important examination of the growing interest in comic books among young females and will appeal to a wide audience, including literary theorists, teachers, librarians, popular culture and women’s studies scholars, and comic book historians.

Manga's Cultural Crossroads cover
Literary Criticism2014-03-14

Manga's Cultural Crossroads

Jaqueline Berndt, Bettina Kümmerling-Meibauer

Focusing on the art and literary form of manga, this volume examines the intercultural exchanges that have shaped manga during the twentieth century and how manga’s culturalization is related to its globalization. Through contributions from leading scholars in the fields of comics and Japanese culture, it describes "manga culture" in two ways: as a fundamentally hybrid culture comprised of both subcultures and transcultures, and as an aesthetic culture which has eluded modernist notions of art, originality, and authorship. The latter is demonstrated in a special focus on the best-selling manga franchise, NARUTO.

Mangaka America cover
Comics & Graphic Novels2006-10-31

Mangaka America

Manga by America's Hottest Artists

SteelRiver Studio LLC

"Mangaka" is a term for someone who creates manga. The artists in MANGAKA AMERICA represent the newest dynamic talents in the field and are professionally creating it for an American audience, something that was unheard of 20 years ago. MANGAKA AMERICA showcases a selection of these US–based mangaka, highlighting each artist's unique contibution to the genre. Manga fans are often anxious to learn new skills and techniques, and this book also provides mini–tutorials in which each artist provides instruction on character design, layouts, digital inking, and coloring.

500 Essential Graphic Novels cover
Comics & Graphic Novels2008-08-05

500 Essential Graphic Novels

The Ultimate Guide

Gene Kannenberg

500 Essential Graphic Novels is an all-in-one guide to this exciting form of visual literature. Including more than 350 authors and 400 artists, this lush volume contains an essential mix of some of the finest visually-stunning stories of our time. From politically-charged non-fiction sagas to imaginative fantasy tales, this ultimate guide has something to satisfy everyone's taste. The first of its kind, this book focuses on each graphic novel separately, honing in on art technique, style and prose, plus an age rating system so parents will know what is suitable for their children. Chapters are divided by genre, complete with individual plot synopses and star-scaled reviews for each book, providing the reader with a concise and balanced understanding of today's best graphic novels.

Mangajin's Basic Japanese Through Comics cover
Caricatures and cartoons1993

Mangajin's Basic Japanese Through Comics

A Compilation of the First 24 Basic Japanese Columns from Mangajin Magazine

Mangajin, Inc

Great supplement for those studying Japanese language and culture. Basic words and phrases presented through comics. Contains 24 lessons on different aspects of vocabulary. Suitable for self-study, building vocabulary, and developing reading and speaking skills.

The Comics Journal cover
Comic books, strips, etc2007

The Comics Journal

Unknown author

Description unavailable for this volume in the current provider response.

Comic Books 101 cover
Comics & Graphic Novels2009-06-05

Comic Books 101

The History, Methods and Madness

Chris Ryall, Scott Tipton

Comic books have more than 60 years of history, and this easy-to-follow resource is the key to increasing your knowledge and enjoyment of the myriad of comic-based properties out today.

Comic Books cover
Art2008

Comic Books

How the Industry Works

Shirrel Rhoades

This book is an insider's guide to how the comic book industry works. You'll learn how comic book superheroes are created and the deeper meanings they represent. You'll follow the development of sequential art storytelling - from caveman wall paintings to modern manga and cinematic techniques. Here you will explore comics in all forms: those flimsy pamphlets we call comic books; thick graphic novels; Japanese manga; and blockbuster movies featuring epic battles between good and evil. But behind it all, you'll discover how comics are an intellectual property business, the real money found in licensed bedsheets and fast-food merchandise, heart-pounding theme park rides and collectible toys, video games, and Hollywood extravaganza featuring such popular superheroes as Spider-Man, Superman, X-Men, and Batman.

The Visual Language of Comics cover
Comics & Graphic Novels2013

The Visual Language of Comics

Introduction to the Structure and Cognition of Sequential Images.

Neil Cohn

Drawings and sequential images are an integral part of human expression dating back at least as far as cave paintings, and in contemporary society appear most prominently in comics. Despite this fundamental part of human identity, little work has explored the comprehension and cognitive underpinnings of visual narratives—until now. This work presents a provocative theory: that drawings and sequential images are structured the same as language. Building on contemporary theories from linguistics and cognitive psychology, it argues that comics are written in a visual language of sequential images that combines with text. Like spoken and signed languages, visual narratives use a lexicon of systematic patterns stored in memory, strategies for combining these patterns into meaningful units, and a hierarchic grammar governing the combination of sequential images into coherent expressions. Filled with examples and illustrations, this book details each of these levels of structure, explains how cross-cultural differences arise in diverse visual languages of the world, and describes what the newest neuroscience research reveals about the brain's comprehension of visual narratives. From this emerges the foundation for a new line of research within the linguistic and cognitive sciences, raising intriguing questions about the connections between language and the diversity of humans' expressive behaviours in the mind and brain.

Comics Underground Japan cover
Comics & Graphic Novels1996

Comics Underground Japan

Kevin Quigley

A Manga Anthology,British and European comic fans are swiftly,embracing Manga, the unique Japanese graphic novel,art form. This new collection selects the best,from the Manga underground presenting material,from the leading artists that is unlikely to be,seen outside of Japan. Outrageous, mind-bending,and 'adult,' this is nihilistic humour at its very,best.

Japan Echo cover
Electronic journals2006

Japan Echo

Unknown author

Description unavailable for this volume in the current provider response.

Neon Genesis Evangelion: The Legend of Piko Piko Middle School Students Volume 2 cover
Comics & Graphic Novels2018-02-06

Neon Genesis Evangelion: The Legend of Piko Piko Middle School Students Volume 2

Yushi Kawata, Khara

Shinji! Rei! Asuka! And of course...Kaworu! The elite four students of the National Defense Middle School...otherwise known as NERV! They're training to prevent the "New Century Apocalypse"...but will all their training help them when they're demoing dating sims on the main stage at Tokyo's largest game show? • Full of video game parodies--it's Evangelion meets Let's Play! • The most famous anime franchise of the last 20 years! • The latest anime movie, Neon Genesis Evangelion: 3.33 You Can (Not) Redo is available from Funimation. • Each volume contains four opening pages in full color.

Related Categories

FictionTeens & YAScience Fiction & Fantasy

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