Computers & Technology

Computing fundamentals and applied technology topics.

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Computers & Technology Books

Intelligence Science cover
Computers2012

Intelligence Science

Zhongzhi Shi

Intelligence Science is an interdisciplinary subject dedicated to joint research on basic theory and technology of intelligence by brain science, cognitive science, artificial intelligence and others. Brain science explores the essence of brain research on the principle and model of natural intelligence at the molecular, cell and behavior level. Cognitive science studies human mental activity, such as perception, learning, memory, thinking, consciousness etc. In order to implement machine intelligence, artificial intelligence attempts simulation, extension and expansion of human intelligence using artificial methodology and technology. Research scientists from the above three disciplines work together to explore new concepts, new theories, and methodologies. This book will introduce the concept and methodology of intelligence science systematically. The whole book is divided into 18 chapters altogether. It can be regarded as a textbook in courses of intelligence science, cognitive science, cognitive informatics etc. for senior and graduate students. It has important reference value for researchers engaged in fields such as intelligence science, brain science, cognitive science, neural science, artificial intelligence, psychology and so on.

Computer Applications in Applied Polymer Science II cover
Computers1989

Computer Applications in Applied Polymer Science II

Automation, Modeling, and Simulation

Theodore Provder, American Chemical Society. Division of Polymeric Materials: Science and Engineering, American Chemical Society. Meeting

Addresses the impact of computer science on automation, modeling, simulation, and optimization of polymer science as a result of the availability of more powerful, lower-cost computers and modeling software. Five sections illustrate a wide variety of modeling applications, including laboratory and information automation; mathematical modeling, simulation, and optimization; cross-linking reactions and cure process modeling; polymerization kinetics and process modeling; and polymerization process control.

Computers in Your Future 2003 cover
Business & Economics2002

Computers in Your Future 2003

Bryan Pfaffenberger

For courses in Computer Concepts, Introduction to Computers, Computer Literacy/MIS, CIS, Computer Science, Business. This introduction to computers is noted for its lucid explanations of computing concepts, practical applications of technology theory, and emphasis on the historical and societal impacts of technological innovations. It features integrated coverage of management information systems, networking, email, and the Internet.

Modeling with Technology cover
Education2006

Modeling with Technology

Mindtools for Conceptual Change

David H. Jonassen

Well-known for addressing the use of computers to foster critical-thinking and problem solving, this text was written to teach current and future teachers how to better engage learners more mindfully and meaningfully in the process of learning. Available now in it's Third Edition, it focuses on how to use technology to support meaningful learning through model building, providing powerful strategies for engaging, supporting, and assessing coonceptual change in learners.

Intelligence Science cover
Computers2012

Intelligence Science

Zhongzhi Shi

Intelligence Science is an interdisciplinary subject dedicated to joint research on basic theory and technology of intelligence by brain science, cognitive science, artificial intelligence and others. Brain science explores the essence of brain research on the principle and model of natural intelligence at the molecular, cell and behavior level. Cognitive science studies human mental activity, such as perception, learning, memory, thinking, consciousness etc. In order to implement machine intelligence, artificial intelligence attempts simulation, extension and expansion of human intelligence using artificial methodology and technology. Research scientists from the above three disciplines work together to explore new concepts, new theories, and methodologies. This book will introduce the concept and methodology of intelligence science systematically. The whole book is divided into 18 chapters altogether. It can be regarded as a textbook in courses of intelligence science, cognitive science, cognitive informatics etc. for senior and graduate students. It has important reference value for researchers engaged in fields such as intelligence science, brain science, cognitive science, neural science, artificial intelligence, psychology and so on.

Education and Informatics Worldwide cover
Education1992

Education and Informatics Worldwide

The State of the Art and Beyond

Jacques Hebenstreit

The micro computer has had a revolutionary impact on many aspects of society though its success has not been universal and unrestricted. This book looks at the current use of information technology in education and examines why the main objectives behind its introduction in this area have not been achieved. The various political, social and economic reasons behind the failure to maximize the use of informatics are examined on the one hand whilst, on the other, basic strategies and prescriptions are outlined for seizing the opportunities which will be presented by the availability of cheaper, more accessible technology in the future. One chapter describes in detail the situation in seven different regions, presenting the needs, possibilities, obstacles and prospects in each one. Finally, the book draws on the trends and issues that have emerged from previous experience in the planning and implementation of national policies to make proposals for improving the practices of international co-operation by using the full potential of informatics.

Portable C and UNIX System Programming cover
Computers1987

Portable C and UNIX System Programming

J. E. Lapin

This practical guide contains a detailed set of C standards and UNIX system comparisons for the construction of highly portable software. Professionals will learn the underlying causes of portability problems as well as the techniques for creating portable UNIX system software. It shortens the software development and test cycle and enables the user to reduce the cost of long-term support.

The Playful World cover
Computers2000

The Playful World

How Technology is Transforming Our Imagination

Mark Pesce

As you read these words, the architects of the new virtual reality are inventing a world you never imagined: call it the playful world. It's a world of interactive Web-based toys that instantly collapse the gulf between wish and existence, space and time, animate and inanimate. It's a world where the entire fabric of the material world becomes manipulable, programmable, mutable. Situated at the crossroads of high technology and popular culture, the playful world is taking shape at the speed of electronic creativity. Are you ready for it? Your kids are. In this spellbinding new book, Mark Pesce, one of the pioneers in the ongoing technological revolution, explores how a new kind of knowing and a new way of creating are transforming the culture of our time. It started, bizarrely enough, with Furbys, the first toys that had the "will" to grow and interact intelligently with their environment. As Pesce argues, Furbys, for all their cloying cuteness, were a vital sign of a new human endeavor--the ability to copy part of our own intelligence into the physical world. But engineers of the playful world have already gone much further into considerably stranger virtual realms. Pesce takes us inside the world's cutting-edge research facilities where the distinction between bits and atoms is rapidly dissolving. We meet the creators of LEGO Mindstorms, a snap-together plastic device that intelligently controls motors and processes data from sensors. We watch technological geniuses like Marvin Minsky and Eric Drexler turn the theoretical breakthroughs of Nobel laureate Richard Feynman into "nanites"-- tiny ultra-high-speed computers that replicate intelligent life. We observe the launch of the amazing and much-anticipated Sony Playstation 2, a platform that will allow us to bring synthetic worlds into the home and create a gateway to the living planet. Web-based toys are only the beginning--the first glimmer of a new reality that is transforming our entire culture with incredible speed and power. After all, thanks to the computer revolution and the Internet, all of us already command powers that just a generation ago would have been described as magical. Magic is about to take on a whole new dimension. In this dazzling book, Mark Pesce offers a mind-bending preview of the incredible future that awaits us all in The Playful World.

MicroStation Bible cover
Computers1993

MicroStation Bible

An Invaluable Reference Guide for Beginning Through Experienced Users

Ross Cowden

The everything-you-always-wanted-to-know-about MicroStation book. For beginning, intermediate, and users. Covers a multitude of applications, utilities, databases, customization, Windows, MDE/MDL, software, hardware, and much more.

International Computer-based Conference on Biotechnology cover
Computers1985

International Computer-based Conference on Biotechnology

A Case Study

David Balson, International Development Research Centre (Canada)

An international computer conference on the bioconversion of lignocellulosics for fuel, fodder, and food took place from May to December 1983. It was initiated to evaluate the appropriateness of using computer conferencing to facilitate scientific discussions and to explore the application on the subject matter to development purposes.

The Papers of the ACM SIGSCE Sixth Technical Symposium on Computer Science Education, Williamsburg, Virginia, July 26-27, 1976Association for Computing Machinery Special Interest Group on Computer Science Education
Computer1976

The Papers of the ACM SIGSCE Sixth Technical Symposium on Computer Science Education, Williamsburg, Virginia, July 26-27, 1976

Association for Computing Machinery Special Interest Group on Computer Science Education

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