Showing 20 results for The Game

To Play the Game cover
Social Science

To Play the Game

An Analysis of Sports

J. Bowyer Bell

In this fascinating analysis of the development, structure, and strategies of sports, Bell argues that games are an institution that not only reflect society but also mold society. He develops a typology of seven game levels from the primitive to the decadent and examines the history of game development in Western civilization, through the relation of the various game levels to national ambitions and strategies. To Play the Game is both enlightening and entertaining, an original contribution to the growing scholarship on sports.

The Game cover
Book2020-04-08

The Game

Brendon Holden

Ten young adults get transported to a new land; they discover the land of Gon, and a deeper meaning to Time and Truth!

The Game (Classic Reprint) cover
Book2017-07-12

The Game (Classic Reprint)

Jack London

Excerpt from The Game That you played 'm fair an' won out because you're the best man. I tell you He ceased brokenly, alarmed. About the Publisher Forgotten Books publishes hundreds of thousands of rare and classic books. Find more at www.forgottenbooks.com This book is a reproduction of an important historical work. Forgotten Books uses state-of-the-art technology to digitally reconstruct the work, preserving the original format whilst repairing imperfections present in the aged copy. In rare cases, an imperfection in the original, such as a blemish or missing page, may be replicated in our edition. We do, however, repair the vast majority of imperfections successfully; any imperfections that remain are intentionally left to preserve the state of such historical works.

A Short Treatise on the Game of Whist. Containing the Laws of the Game cover
Book2018-04-22

A Short Treatise on the Game of Whist. Containing the Laws of the Game

... by a Gentleman. the Second Edition

Edmond Hoyle

The 18th century was a wealth of knowledge, exploration and rapidly growing technology and expanding record-keeping made possible by advances in the printing press. In its determination to preserve the century of revolution, Gale initiated a revolution of its own: digitization of epic proportions to preserve these invaluable works in the largest archive of its kind. Now for the first time these high-quality digital copies of original 18th century manuscripts are available in print, making them highly accessible to libraries, undergraduate students, and independent scholars. Rich in titles on English life and social history, this collection spans the world as it was known to eighteenth-century historians and explorers. Titles include a wealth of travel accounts and diaries, histories of nations from throughout the world, and maps and charts of a world that was still being discovered. Students of the War of American Independence will find fascinating accounts from the British side of conflict. ++++ The below data was compiled from various identification fields in the bibliographic record of this title. This data is provided as an additional tool in helping to insure edition identification: ++++ Bodleian Library (Oxford) T175497 A gentleman = Edmond Hoyle. With a half-title. [London]: Bath printed, and London reprinted for W. Webster, and sold by all the booksellers and pamphlet shops in town and country, 1743. 8, [4],86p.; 8°

The Game cover
Games2012

The Game

Anna K. Shevchenko

It has been twenty-five years since the four friends left school, burdened with the dark secret of a game that ended in tragedy. Now, driven by love, loss and loyalty, they meet to play Tony's game once more. Tony, the mastermind, has planned the moves that will take each player across continents. The rules are the same, but they have grown up, and the stakes are much, much higher. They will be forced to open a forgotten page of history: the Crimea conference of 1945, where three world leaders divided up the world and created a new map of Europe after the Second World War. How are the secret talks of those leaders connected with this dangerous new game And why has Tony decided to play again

The Game of Go cover
Art2022-01-29

The Game of Go

Arthur Smith

Passing from China, where it was developed over 3,000 years ago, to Japan, where it today commands a vast and enthusiastic following, Go is probably the oldest intellectual game in the world. Similar to chess, it leaves nothing to chance, requiring great strategy and carefully plotted campaigns to achieve an impregnable position, block enemies from lines of communication and win a series of battles. To penetrate this complicated, challenging game requires a great guide— and this is it. Unsurpassable in its clarity and comprehensiveness, The Game of Go has been the classic guide to the game since it was first published in 1956. (goodreads)

The Game Localization Handbook cover
Computers2011-05-03

The Game Localization Handbook

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Heather Maxwell Chandler, Stephanie O'Malley Deming

Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on preproduction, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved in planning and executing successful localizations. Preview sample chapters now! Look under the Samples tab below to preview chapter 1 and chapter 4. An Image Bank and Lecture Outlines in PowerPoint Format are now available for download for qualifying instructors under the Resources tab below. Authored by two internationally recognized experts in the field of game localizationConcentrates on software localization specifically for all major platforms in the game industryProvides a detailed plan for developing and executing localized game SKUsEmphasizes localizations for European and Asian languagesOffers advice from industry professionals on how to achieve localization-friendly development and uses real-world case studies to illustrate © 2012 | 376 pages

The Game Design Reader cover
Computers2005-11-23

The Game Design Reader

A Rules of Play Anthology

Katie Salen Tekinbas, Eric Zimmerman

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

The Game cover
Fiction2019-03-11

The Game

Jack London

On the eve of their wedding, twenty-year-old Jack Fleming arranges a secret ringside seat for his sweetheart to view her only rival: the "game." Through Genevieve's apprehensive eyes, we watch the prizefight that pits her fair young lover, "the Pride of West Oakland," against the savage and brutish John Ponta and that reveals as much about her own nature, and Joe's, as it does about the force that drives the two men in their violent, fateful encounter.

The Game and Other Stories cover
Fiction2021-08-17

The Game and Other Stories

Joe Baldwin

Lindsay wants good grades to get into a good college, but some of her classmates are getting under her skin, in more ways than one...What starts out as a lovely getaway on a secluded island for an elderly couple slowly becomes apparent that they are part of a sinister game...A young girl receives a necklace from her dying Grandfather. Days later it is taken from her. She must fight through her dark past to retrieve the family relic which is so important to her...and more.

The Game cover
Fiction2019-03-15

The Game

Don McLean

This traditional-style murder mystery takes place in the unlikely setting of a hospital where an innocuous game, which medical staff play to hone their professional skills, provides the stimulus for murder. When Katlin’s long-time friend dies mysteriously just as she is to be discharged from the hospital, Katlin and her colleague Palmer start stalking clues. Soon, they become convinced that a killer is taking advantage of the hospital environment to cover up deadly crime and using techniques that might have been learned during the game. But why would a medical professional, trained to alleviate physical and mental health, decide to murder seemingly random hospital patients? And why is this hospital the killer’s target? Is the killer cold-blooded or suffering from some sort of delusion? With the whole hospital’s staff as potential suspects, this whodunit is sure to keep the amateur sleuths guessing.

Teaching in the Game-Based Classroom cover
Education2021-07-12

Teaching in the Game-Based Classroom

Practical Strategies for Grades 6-12

David Seelow

Teaching in the Game-Based Classroom is a hands-on guide to leveraging students’ embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning tools, and assess progress on multiple levels not dependent on one-size-fits-all bubble sheets. Authored by game-savvy teachers in partnership with classroom-experienced academics, the highly varied chapters of this book are concise yet filled with sound pedagogical approaches. Middle and high school educators will find engaging new ways of inspiring students’ intrinsic motivation, skill refinement, positive culture-building, autonomy as learners, and more.

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